{"id":27192,"date":"2022-05-15T12:30:05","date_gmt":"2022-05-15T09:30:05","guid":{"rendered":"https:\/\/kutaybilen.com.tr\/?p=27192"},"modified":"2022-05-15T12:30:05","modified_gmt":"2022-05-15T09:30:05","slug":"oyunlarda-gordugumuz-vsync-nedir-ne-ise-fayda","status":"publish","type":"post","link":"https:\/\/kutaybilen.com.tr\/?p=27192","title":{"rendered":"Oyunlarda G\u00f6rd\u00fc\u011f\u00fcm\u00fcz VSYNC Nedir, Ne \u0130\u015fe Fayda?"},"content":{"rendered":"<p>Oyunlarda s\u0131k s\u0131k kar\u015f\u0131la\u015ft\u0131\u011f\u0131m\u0131z VSync se\u00e7ene\u011fi, ne oldu\u011fu oyun i\u00e7inde a\u00e7\u0131klanmad\u0131\u011f\u0131 i\u00e7in ne i\u015fe yarad\u0131\u011f\u0131 konusunda ba\u015f kar\u0131\u015f\u0131kl\u0131klar\u0131na sebep olabiliyor. Bug\u00fcnk\u00fc yaz\u0131m\u0131zda <strong>VSync teknolojisinin tam olarak ne oldu\u011funa<\/strong>, ne i\u015fe yarad\u0131\u011f\u0131na ve nas\u0131l bir \u00e7al\u0131\u015fma prensibi oldu\u011funa yak\u0131ndan bakaca\u011f\u0131z. Ak\u0131llardaki soru i\u015faretlerini olabildi\u011fince gidermeye \u00e7al\u0131\u015faca\u011f\u0131z.<\/p>\n<p>Esasen oyunculara daha ak\u0131c\u0131 bir oyun tecr\u00fcbesi ya\u015fatmak i\u00e7in geli\u015ftirilen VSync teknolojisi, birtak\u0131m durumlarda oyun tecr\u00fcbesini makus tarafta de etkileyebiliyor. Biz yaz\u0131m\u0131zda bu teknolojinin <strong>dezavantajlar\u0131na da <\/strong>de\u011finece\u011fiz. Sonra da monit\u00f6rlerin kutular\u0131na eklenen \u201cG-Sync destekli\u201d yahut \u201cFreeSync destekli\u201d ibarelerindeki G-Sync ve FreeSync teknolojilerinin VSync\u2019ten ne farklar\u0131 oldu\u011funu a\u00e7\u0131klayaca\u011f\u0131z.<\/p>\n<p><b><em>VSync <\/em>nedir?<\/b><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.webtekno.com\/images\/editor\/default\/0002\/74\/e4111ab593ae7a54ff5c1ac29b3c6df84058cd77.jpeg\"\/><\/p>\n<p>\u0130ngilizce&#39;deki \u2018<strong>vertical<\/strong>\u2019 ve \u2018<strong>synchronization<\/strong>\u2019 s\u00f6zlerinin birle\u015ftirilmesiyle ortaya \u00e7\u0131kar\u0131lm\u0131\u015f &#8220;VSync&#8221; isminin T\u00fcrk\u00e7esi \u201c<strong>dikey senkronizasyon<\/strong>\u201d demek. \u0130smindeki \u201cdikey\u201d ibaresi, \u00e7oklukla oyunlardaki dikey nesnelerde olu\u015fan imaj bozulmalar\u0131n\u0131 engelliyor olmas\u0131ndan geliyor. Senkronizasyon ibaresi ise olu\u015fan manzara bozulmalar\u0131n\u0131 monit\u00f6r ve ekran kart\u0131n\u0131n senkronize bir halde \u00e7al\u0131\u015fmas\u0131n\u0131 sa\u011flayarak engellemesinden geliyor.<\/p>\n<p>VSync teknolojisi birinci olarak ekran kart\u0131 \u00fcreticileri taraf\u0131ndan geli\u015ftirildi. Ekran kart\u0131 geli\u015ftiricilerinin olaya el atmas\u0131n\u0131n gerisinde yatan en de\u011ferli sebep, ekran kart\u0131 ve monit\u00f6r bile\u015fenlerinin senkronize bir halde \u00e7al\u0131\u015fmad\u0131\u011f\u0131 vakit imajda katlan\u0131lamaz b\u00fcy\u00fckl\u00fckte y\u0131rt\u0131lmalar meydana gelmesiydi. Ekran kart\u0131 ve monit\u00f6r\u00fcn <strong>birbirleriyle konu\u015fmas\u0131n\u0131<\/strong> sa\u011flayan bu teknoloji sayesinde sorun b\u00fcy\u00fck \u00f6l\u00e7\u00fcde \u00e7\u00f6z\u00fcld\u00fc.<\/p>\n<p><b>Ekran ya da imaj y\u0131rt\u0131lmas\u0131 nedir?<\/b><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.webtekno.com\/images\/editor\/default\/0002\/74\/238f1e146fd49a8a8d2bc76881983b2104adaea7.jpeg\"\/><\/p>\n<p>\u00dcstteki g\u00f6rsel, manzara y\u0131rt\u0131lmas\u0131na\u00a0verilebilecek \u00e7ok yeterli bir \u00f6rnek. Bilhassa y\u00fcksek tempolu oyunlarda hareket ederken yahut etrafa bakarken <strong>anl\u0131k olarak<\/strong> olu\u015fan bu bozulmalar, oyun tecr\u00fcbesini bir olduk\u00e7a mak\u00fbs istikamette etkiliyor.<\/p>\n<p>Gelelim ekranda y\u0131rt\u0131lmalar meydana gelmesinin sebebine. Oyun oynarken ekran kart\u0131 ve monit\u00f6r ortas\u0131nda daima olarak bir data al\u0131\u015fveri\u015fi yap\u0131l\u0131r. Ekran kart\u0131 olu\u015fturdu\u011fu manzaralar\u0131 &#8220;saniyede x kare&#8221; format\u0131nda monit\u00f6re g\u00f6nderir. Monit\u00f6r, tazeleme surat\u0131 ka\u00e7 Hz ise o kadar saniye ba\u015f\u0131na kareyi (FPS) meselesiz bir formda g\u00f6sterir. \u015eayet ekran kart\u0131ndan monit\u00f6re g\u00f6nderilen manzaran\u0131n FPS\u2019yi, monit\u00f6r\u00fcn tazeleme surat\u0131ndan <strong>y\u00fcksekse <\/strong>ekranda y\u0131rt\u0131lmalar meydana gelir.<\/p>\n<p><b><em>VSync <\/em>nas\u0131l \u00e7al\u0131\u015f\u0131yor?<\/b><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.webtekno.com\/images\/editor\/default\/0002\/74\/4543c7188d5d77487988a0e02b10a4eedc284fd7.jpeg\"\/><\/p>\n<p>VSync teknolojisi devreye girdi\u011fi vakit, ekran kart\u0131n\u0131z ne kadar g\u00fc\u00e7l\u00fc olursa olsun, yani ekran kart\u0131n\u0131z saniye ba\u015f\u0131na ka\u00e7 kare \u00fcretiyor olursa olsun monit\u00f6re g\u00f6nderdi\u011fi kare say\u0131s\u0131, monit\u00f6r\u00fcn tazeleme surat\u0131na e\u015fitlenir. \u00d6b\u00fcr bir deyi\u015fle \u015fayet monit\u00f6r\u00fcn\u00fcz\u00fcn tazeleme surat\u0131 60 Hz ise ekran kart\u0131n\u0131z <strong>150 kare \u00fcretse<\/strong> bile bu karelerin 60 tanesi monit\u00f6re g\u00f6nderilir.<\/p>\n<p>Yaln\u0131z VSync teknolojisi anlatt\u0131\u011f\u0131m\u0131z kadar kolay bir \u00e7al\u0131\u015fma prensibine sahip de\u011fil. Yani monit\u00f6r ekran kart\u0131na \u201cBenim xx Hz tazeleme surat\u0131m var, bana o kadar kare g\u00f6nder\u201d \u00fczere bir bilgi vermiyor. Bunun yerine ekran kart\u0131 monit\u00f6r\u00fcn o an mevcut <strong>tazeleme d\u00f6ng\u00fcs\u00fcn\u00fc<\/strong> inceliyor. \u015eayet d\u00f6ng\u00fc \u015fimdi bitmediyse, yeni data ak\u0131\u015f\u0131 sa\u011flam\u0131yor. D\u00f6ng\u00fcn\u00fcn bitti\u011fini fark etti\u011fi anda ise yine bilgi g\u00f6ndermeye ba\u015fl\u0131yor.<\/p>\n<p><b>VSync teknolojisinin dezavantajlar\u0131 neler?<\/b><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.webtekno.com\/images\/editor\/default\/0002\/74\/8531b50734c95a1b122f3ba68aa31aa990132fea.jpeg\"\/><\/p>\n<p>Vsync teknolojisinin en b\u00fcy\u00fck dezavantajlar\u0131ndan biri, teknoloji kullan\u0131mdayken olu\u015fan giri\u015f gecikmesi.<strong> Giri\u015f gecikmesi<\/strong>, klavyeniz ve fareniz \u00fczerinde bast\u0131\u011f\u0131n\u0131z tu\u015flar\u0131n ekranda ge\u00e7 g\u00f6r\u00fcnmesi olarak a\u00e7\u0131klanabilir. Sebebi ise VSync\u2019in biraz evvel anlatt\u0131\u011f\u0131m\u0131z \u00e7al\u0131\u015fma prensibiyle direkt ba\u011flant\u0131l\u0131. Teknolojinin saniye ba\u015f\u0131na \u00fcreten kareleri ekran kart\u0131nda bekletmesi y\u00fcz\u00fcnden giri\u015f gecikmeleri ya\u015fanabiliyor. Tabloda VSync a\u00e7\u0131kken olu\u015fan giri\u015f gecikmesini g\u00f6rebilirsiniz.<\/p>\n<p>VSync s\u0131rf saniye ba\u015f\u0131na \u00fcretilen kare \u00f6l\u00e7\u00fcs\u00fc monit\u00f6r\u00fcn tazeleme surat\u0131ndan y\u00fcksekse i\u015fe yar\u0131yor. Oyun i\u00e7inde grafiksel olarak \u00e7ok g\u00fc\u00e7l\u00fc bir an olu\u015fursa ve ald\u0131\u011f\u0131n\u0131z FPS \u00f6l\u00e7\u00fcs\u00fc bir anda monit\u00f6r\u00fcn tazeleme surat\u0131n\u0131n da alt\u0131na d\u00fc\u015ferse, ekran kart\u0131 kendini asl\u0131nda geride tuttu\u011fu i\u00e7in oyun <strong>VSync kapal\u0131yken<\/strong> tak\u0131laca\u011f\u0131ndan \u00e7ok daha fazla tak\u0131l\u0131yor. VSync ekrana yans\u0131t\u0131lan FPS \u00f6l\u00e7\u00fcs\u00fcn\u00fc d\u00fc\u015f\u00fcr\u00fcyor.<\/p>\n<p><b>VSync\u2019i a\u00e7mak i\u00e7in \u00f6zel bir donan\u0131ma gerek var m\u0131?<\/b><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.webtekno.com\/images\/editor\/default\/0002\/74\/270f6ad71f24c51e4eb9236ee5086e6cb09ef51e.jpeg\"\/><\/p>\n<p>VSync teknolojisi, <strong>G-Sync<\/strong> yahut <strong>FreeSync<\/strong> \u00fczere monit\u00f6r\u00fcn de desteklemesi gereken bir \u00f6zellik de\u011fil. \u00dcstte a\u00e7\u0131klad\u0131\u011f\u0131m\u0131z \u00e7al\u0131\u015fma prensibinden dolay\u0131 her monit\u00f6rde kullan\u0131labilen bir teknoloji. VSync\u2019i kullanabilmek i\u00e7in dayana\u011f\u0131na gereksinim duyulan mod\u00fcl <strong>ekran kart\u0131<\/strong>. G\u00fcn\u00fcm\u00fczde \u00fcretilen b\u00fct\u00fcn ekran kartlar\u0131 da VSync takviyesine sahip oldu\u011fu i\u00e7in teknolojiyi kullanmak bir olduk\u00e7a kolay.<\/p>\n<p>Hem NVIDIA hem de AMD markalar\u0131n\u0131n ekran kartlar\u0131 i\u00e7in \u00fcrettikleri yaz\u0131l\u0131m i\u00e7erisinden VSync \u00f6zelli\u011fini a\u00e7mak m\u00fcmk\u00fcn. Fakat oyunlar da bu \u00f6zelli\u011fi sundu\u011fu i\u00e7in bu ayar\u0131 her oyunda ge\u00e7erli olacak bi\u00e7imde yapmak yerine <strong>s\u0131rf gereksiniminiz olan oyunlarda<\/strong> kullanman\u0131z m\u00fcmk\u00fcn. VSync se\u00e7ene\u011fi oyunlar\u0131n grafik ayarlar\u0131 i\u00e7erisinde ekseriyetle en \u00fcstlerde olacak bi\u00e7imde sunuluyor.<\/p>\n<p><b>G-Sync ve FreeSync teknolojilerinin VSync\u2019ten ne fark\u0131 var?<\/b><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.webtekno.com\/images\/editor\/default\/0002\/74\/f47d16c593f7b65cd590c32eb67d4b306a52f983.jpeg\"\/><\/p>\n<p>G-Sync ve FreeSync, NVIDIA ve AMD taraf\u0131ndan geli\u015ftirilen iki farkl\u0131 teknoloji. Bu y\u00fczden G-Sync\u2019i yaln\u0131zca NVIDIA marka ekran kartlar\u0131yla, FreeSync\u2019i de yaln\u0131zca AMD marka ekran kartlar\u0131yla kullanmak m\u00fcmk\u00fcn. T\u0131pk\u0131 vakitte <strong>kullan\u0131lan monit\u00f6r\u00fcn de<\/strong> bu teknolojileri destekliyor olmas\u0131 gerek.<\/p>\n<p>Her ne kadar G-Sync ve FreeSync teknolojilerinin emeli VSync ile t\u0131pk\u0131 olsa da \u00e7al\u0131\u015fma prensipleriyle birbirleriyle b\u00fcsb\u00fct\u00fcn z\u0131t. VSync, monit\u00f6r ve ekran kart\u0131 ortas\u0131ndaki senkronizasyonu sa\u011flamak i\u00e7in ekran kart\u0131 \u00fczerinde s\u00fcre\u00e7 yap\u0131yorken, G-Sync ve FreeSync bu senkronizasyonu <strong>monit\u00f6r \u00fczerinden<\/strong> sa\u011fl\u0131yor. Pekala nas\u0131l?<\/p>\n<p>Hem G-Sync hem de FreeSync i\u00e7in ge\u00e7erli olan \u00e7ok kolay bir a\u00e7\u0131klama var. \u0130ki teknolojiyi destekleyen monit\u00f6rler de \u201c<strong>dinamik<\/strong>\u201d tazeleme suratlar\u0131na sahip. Yani bu monit\u00f6rlerin tazeleme suratlar\u0131 anl\u0131k olarak <strong>de\u011fi\u015febiliyor<\/strong>. B\u00f6ylece oyun i\u00e7inde anl\u0131k olarak ya\u015fanan b\u00fcy\u00fck FPS de\u011fi\u015fimleri ekranda y\u0131rt\u0131lmalar olu\u015fmas\u0131na sebep olmuyor. G-Sync ve FreeSync, VSync kar\u015f\u0131s\u0131nda her vakit tercih edilmesi gereken teknolojiler.<\/p>\n<p><b>Sonu\u00e7:<em> VSync a\u00e7\u0131lmal\u0131 m\u0131<\/em>?<\/b><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.webtekno.com\/images\/editor\/default\/0002\/74\/3c6d74c2a03970090a68fe782ddbda419a3430d9.jpeg\"\/><\/p>\n<p>VSync\u2019i a\u00e7\u0131p a\u00e7mamak b\u00fcsb\u00fct\u00fcn oynad\u0131\u011f\u0131n\u0131z oyuna ba\u011fl\u0131. <strong>Temposu \u00e7ok y\u00fcksek olmayan<\/strong> bir oyun oynuyorsan\u0131z ve ald\u0131\u011f\u0131n\u0131z FPS <strong>monit\u00f6r\u00fcn\u00fcz\u00fcn tazeleme surat\u0131ndan y\u00fcksekse<\/strong> VSync oyun tecr\u00fcbenizi olumlu istikamette etkileyece\u011fi i\u00e7in a\u00e7mal\u0131s\u0131n\u0131z. Lakin s\u00fcratli bir tempoya sahip, s\u00fcratli refleksler vermeniz gereken \u00e7ok oyunculu bir oyun oynuyorsan\u0131z yaratt\u0131\u011f\u0131 <strong>giri\u015f gecikmesinden \u00f6t\u00fcr\u00fc<\/strong> VSync\u2019i a\u00e7maman\u0131z daha hakikat.<\/p>\n<p>VSync teknolojisinin ne oldu\u011funa yak\u0131ndan bakt\u0131\u011f\u0131m\u0131z yaz\u0131m\u0131z\u0131n burada sonuna geliyoruz. Olabildi\u011fince <strong>teknik ayr\u0131nt\u0131lar\u0131 atlamadan<\/strong> fakat bir o kadar da kolay anla\u015f\u0131labilmesi maksad\u0131yla haz\u0131rlad\u0131\u011f\u0131m\u0131z yaz\u0131m\u0131z, dileriz akl\u0131n\u0131zdaki soru i\u015faretlerinin giderilmesinde yararl\u0131 olmu\u015ftur. Webtekno ailesi olarak hepinize ekran y\u0131rt\u0131lmas\u0131 ya\u015famad\u0131\u011f\u0131n\u0131z g\u00fcnler dileriz.<\/p>\n<div> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Oyunlarda s\u0131k s\u0131k kar\u015f\u0131la\u015ft\u0131\u011f\u0131m\u0131z VSync se\u00e7ene\u011fi, ne oldu\u011fu oyun i\u00e7inde a\u00e7\u0131klanmad\u0131\u011f\u0131 i\u00e7in ne i\u015fe yarad\u0131\u011f\u0131 konusunda ba\u015f kar\u0131\u015f\u0131kl\u0131klar\u0131na sebep &#8230;<\/p>\n","protected":false},"author":1,"featured_media":27193,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[852],"tags":[539,1022,1354,920,69],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=\/wp\/v2\/posts\/27192"}],"collection":[{"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=27192"}],"version-history":[{"count":1,"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=\/wp\/v2\/posts\/27192\/revisions"}],"predecessor-version":[{"id":27194,"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=\/wp\/v2\/posts\/27192\/revisions\/27194"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=\/wp\/v2\/media\/27193"}],"wp:attachment":[{"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=27192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=27192"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kutaybilen.com.tr\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=27192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}